Muazzam Amran | Level Designer
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Campus Chaos
Genre
2D Online Multiplayer Side-scrolling Beat-em 'Up
Platform
PC
Engine
Unity
Language
C#
Tools Used
Unity, MonoDevelop, Visual Studios
Date Completion
March 2023
Role
Game Design | Game Scripting Programmer | Networking Programmer
Brief Info
Campus Chaos was created as a project for a module during my 2nd academic year of studying User Experience and Game Design in DigiPen Singapore. This was done in a team of 5. This is one of the harder projects I've come across developing.
During this project, the team was tasked with creating any kind of game. We settled on an online multiplayer beat-em 'up game where players play as students and uses physics-based game objects to knock each other out. The goal was to sign the attendance first. The one who finishes signing the attendance first, wins.
This game proved hard to develop as none of the team knew how networking worked, let alone had any experience in scripting it. I was tasked mainly as a Game Scripting Programmer where I handled into understanding how networking in games worked including server and client side programming as well as syncing network objects between two connections.
Campus Chaos is a 2D Online Multiplayer Side-scroller that involves students rushing through the hallway to sign the attendance first. Fight against other players with ragdoll characters in a physics-based environment to sign the attendance sheet first!













