Muazzam Amran | Level Designer
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Neor
Genre
2D Narrative Experience
Platform
PC
Engine
Unity
Language
C#
Tools Used
Unity, MonoDevelop, Visual Studios
Date Completion
April 2022
Role
Cinematics Designer | Level Designer | Game Scripting Programmer
Brief Info
Neor was created as a project for a module during my 1st academic year of studying User Experience and Game Design in DigiPen Singapore. This was done in a team of 6.
During this project, I was more experienced as a designer an as a developer as I had over 6 years of experience in developing games. This project was a challenging task as it had a bigger team consisting of designers and artists. I was assigned as the Cinematics Designer that was in charge of the cutscenes of the game but contributed mainly the game scripting and level design.
Neor is a 2-D narrative experience that involves a amnesic man called Neor. He has lost a particular someone and does not remember who they were. You play as him wandering in the forests and following a distant light. Follow the light as they guide you to recovering your memories!









